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You may poo poo religion
Seems hardly anyone has cracked that I'm talking about two map makers. One on the disk where you can move tiles and such to make classic map maker maps, and another on your computer where you can make maps that resemble maps found in arcade.
I knew what you were talking about.Honest.
They should just make the mapmaker like FarCry: Instincts. THAT was a sweet mapmaker.
I wouldn't want it to be like that editor tbh.
FarCry: Instincts Evolution at a minimum map design ability wise Map Editor - Far Cry: InstinctsI already posted in this thread referencing a post I made about it in another thread 2 months back. Starting here http://timesplittersportal.com/index.php/topic,3816.msg107262.html#msg107262
The fact is terrain has become important in big game map editors. It's the way forward in the industry, not just FPS wise either. Therefore something like that is inevitable. What kind of mapmaker would you want? I mean obviously, from what you're saying, you seem to want the basic tileset stuff. But surely you must want it to be brought up to speed with modern day games too?
I know what a good map maker needs to have in order for TS to work. These editors suit games like Far Cry, where you aren't running as fast as in Timesplitters. In addition, terrain is not as important for Timesplitters as in for example Battlefield. I want an editor that gives me the ability to create perfect indoor maps or let's say, maps that consist of a decent architecture instead of a few hills here and there.And I've spent way more time in the map editor than 98% of the people on this forum.
The best thing in my opinion would be to sculpt the level with an editor that resembles TSFP's advanced map maker mode. You should then be able to raise or lower walls/floors/ceilings how you want with a brush-like tool that allows you to fine tune small spots on a wall and big hills in maps by adjusting the brush size. A variety of brushes should be available to create unique levels.
Objects should be placable like in TS2 but an option should exist, that allows free object placing in 3 dimensional space [with rotation and (non-)uniform scaling].
That would certainly make me happy and even beginners could still create decents maps and give them additional detail when they learned how to work with the more advanced stuff. But it shouldn't be thrown into one map maker but instead have 3 different levels: beginner, advanced, expert.
I understand and love, again, most of this stuff, but I don't understand what you mean by scaling. Also, how hard would custom object making be to implement and what'd be your opinion on having it in TS4?