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You should cobble together a highlight reel or something, because even for as much as I am interested in seeing this project to it's completion, it's hard to justify watching this many videos.
I just watched part 46, and I really must congratulate you on a job well done. You managed to achieve a level of grandiosity that is rare is timesplitters map. However, during the video I noticed that for the lower layers of the pyramid, you used an invisible ramp (required to maintain the high roof), but I'm curious if because of this the player would be safe from the enemies, save for the berserker splitters' lightning, at these levels. It certainly looked this way in the video. You could probably have devised some sort of hidden teleport system to transport the enemies to the top, but that might not even be nescesary, considering how zombies have a tendency to move on their own when you're not looking. Furthermore. I don't even know if a zombie would be capable of using a teleporter. I know a berserker splitter would not be able to, at least when initiated.
You made a mistake with the download link for map 19. For that one you gave the same link as for map 15, so you don't actually have map 19 downloadable at the moment. I might add that its a bit confusing that the file names get out of sync with the youtube numbers starting at 15 as well, but I'm figuring it out and renaming them as I go to keep them straight. After I get them all downloaded and converted to US I will get back to playing through them.
But when playing these on the gamecube it's not hard at all. You can just put them on the memory card and at map 15 you play 15 (B-2) afterwards and then 16 and then 16 (B-2). I hope this all makes sense, haha.
That makes perfect sense. Thanks for the zip file, that is tons more convenient than the mediafire downloads which only work half the time, result in annoying popup-blocker-avoiding popups (maybe I allowed them for that site in the hopes it would make the downloads work), and which I will completely disregard now! One more clarification though--which comes first, 19 [1-D] or 19 [1-L]? ...And your light/dark paths for parts 20 and 21 (youtube) are alternate routes within the same 2 maps?I have converted them all to US region for anyone in the US hacking a Wii that might can play them now. I could also convert them to .gcs or to .sav files if anyone has a Gameshark or an Action Replay Max Drive for Gamecube, to play them.
Sorry, I guess I'm a bit slow this morning... So if 19 is youtube 20 (of which there are 2 versions/paths), why isn't there a 20 [1-D] and a 20 [1-L] to lead out of the corresponding #19's? (corresponding to the 2 YouTube #21's?). Does a single map contain both paths in the second L/D map?